as you might or might not have noticed yet, RoboWorks 1.2.0 is out! I know it has been quite a while since the last update, but I had quite a lot to do with exams and I also have intensified the work on my next game
The most significant feature in the new version are flashes which are now shown at broken robots. They should help to better separate broken robots from inactive ones. I further fixed some bugs regarding crashes when re-enabling the music as well as memory leaks causing lags. Finally I integrated Flurry analytics to find possible points to further improve the game.
I’m also glad to announce that RoboWorks has reached 5’000 in downloads aggregated over all distribution platforms. Most downloads originate from Google Play, followed by SlideMe, GetJar and Amazon. Thank you all for downloading, playing and spreading the word!
Since I have missed posting the Changelog for 1.1.9, here are the changelogs for the latest versions:
Changelog RoboWorks 1.1.9
- Fixed bug where Scoreloop terms were automatically re-shown after rejection.
- Updated Scoreloop.
- Integrated Chartboost.
Changelog RoboWorks 1.2.0
- Broken robots are now identifiable by light flashes.
- Fixed several memory leaks.
- Fixed crash when re-enabling music.
- Integrated Flurry analytics.
RoboWorks 1.1.8 is now available via GooglePlay improving the tutorial and making it easier for new players to understand the game. Since I have overslept posting the changes for 1.1.7, here a short summary:
Changelog RoboWorks 1.1.7 & 1.1.8:
- Improved resource loading.
- Fixed image bugs.
- Fixed bug in tutorial.
- Added arrows in tutorial.
Further I’m happy to announce that RoboWorks has reached 500+ downloads at GooglePlay. Distributed over all platforms it has been downloaded over 2000 times by now!
Thanks to everyone for downloading, playing and spreading the word!
RoboWorks has been downloaded over 1000 times in total distributed over all download platforms. Most downloads come from SlideMe, followed by Google Play, GetJar and Amazon.
Thank you all for downloading and playing the game! There will be an update soon improving resource loading and image quality.
RoboWorks 1.1.6 is now available at Google Play. Thank you guys for sending error reports, this update should fix the main issues!
You can download the new version here!
- Fixed possible crash when returning to game.
- Fixed possible crash when music was enabled.
- Improved Android 4.X compatibility.
RoboWorks 1.1.4 is now available on Google Play and SlideMe!
- You can now post your scores to Facebook & Twitter.
- German language support.
- Small graphics adjustments.
RoboWorks got reviewed by the guys of playandroid.com! They did a great job and made many suggestions on how to improve the game which I will gladly take into account for further updates.
They also added a great review video to the article which is absolutely worth watching!
Read the full review and watch the video here!
as promised I continued working on RoboWorks. Update 1.1.3 is out introducing 3 difficulty levels being Easy, Medium and Hard. Medium is exactly the same difficulty as in previous versions, so your online scores will remain Easy is designed for beginners who want to get familiar with the gameplay and Hard is…well…see for yourselves I have not been able to reach the golden robots yet, but I think it might be possible, probably…
Furthermore I changed the texture filters for upscaling. So the game should look a lot smoother on high resolution devices now. However some images as well as the fonts show some ugly borders. This will be fixed as soon as I have a proper solution, promise!
The last thing is that RoboWorks is now on Facebook! If you like it, well then…like it!
RoboWorks 1.1.2 is now available! Also on Slideme, check it out: RoboWorks@Slideme
- Item bar is now control panel with fixed buttons.
- Image and graphics updates.
- Negative points are now colored red.
RoboWorks 1.1.1 is now available via Google Play!
This update fixes some major bugs causing game freezes and graphic errors after starting the game or returning from the lockscreen or incomming calls. Moreover textures are now managed more dynamically improving the memory usage of the game.
- Fixed bugs causing game freezes and graphic errors on startup and return.
- Improved memory management.
Finally RoboWorks 1.1.0 is out!
I took some time and ported RoboWorks to libGDX. This results in a huge performance boost and less battery drain. Two other big changes are the new interactive tutorial and of course the the Scoreloop integration for online leaderbords!
RoboWorks 1.1.0 is available on Google Play via the badge on the right
Worth mentioning is also that I did a re-release on Google Play since there will be only one free version of RoboWorks for now!