as you might or might not have noticed yet, RoboWorks 1.2.0 is out! I know it has been quite a while since the last update, but I had quite a lot to do with exams and I also have intensified the work on my next game
The most significant feature in the new version are flashes which are now shown at broken robots. They should help to better separate broken robots from inactive ones. I further fixed some bugs regarding crashes when re-enabling the music as well as memory leaks causing lags. Finally I integrated Flurry analytics to find possible points to further improve the game.
I’m also glad to announce that RoboWorks has reached 5’000 in downloads aggregated over all distribution platforms. Most downloads originate from Google Play, followed by SlideMe, GetJar and Amazon. Thank you all for downloading, playing and spreading the word!
Since I have missed posting the Changelog for 1.1.9, here are the changelogs for the latest versions:
Changelog RoboWorks 1.1.9
- Fixed bug where Scoreloop terms were automatically re-shown after rejection.
- Updated Scoreloop.
- Integrated Chartboost.
Changelog RoboWorks 1.2.0
- Broken robots are now identifiable by light flashes.
- Fixed several memory leaks.
- Fixed crash when re-enabling music.
- Integrated Flurry analytics.